Best Upcoming Game Programming Books of April 2017

Every month, new books are released, and we’d like to share the ones with you we think should not be missed. This time, we’re focussing on Game Programming. Please let us know what you think, and happy reading!

Best Upcoming Game Programming Books of April 2017

  • How to Cheat in Blender 2.7x
    How to Cheat in Blender 2.7x

    This newest book, in Alan Thorn’s How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred figures illustrate interesting shortcuts and clever ways to improve your Blender workflow. How to Cheat in Blender 2.

  • Procedural Generation in Game Design
    Procedural Generation in Game Design

    Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games.

  • Game Physics Cookbook
    Game Physics Cookbook

    Key Features Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Book Description Physics is really important for game programmers who want to add realism and functionality to their games. This book will teach you the concepts and formulas behind collision detection. We’ll explore advanced physics topics such as constraint solving.

  • Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality
    Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality

    Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. Readers will learn the universal patterns of story and narrative used in today’s movies, animation, games, and VR. Readers will discover the story fundamentals referred to by every director and producer when they say “It’s all about story”.

  • Coding iPhone Apps for Kids: A Playful Introduction to Swift
    Coding iPhone Apps for Kids: A Playful Introduction to Swift

    Coding iPhone Apps for Kids teaches the fundamentals of programming with Swift and Xcode, the official — and free. — iOS development environment. Then you’ll put your new programming skills to use and make fully-functioning apps.

  • Mastering C++ Game Development
    Mastering C++ Game Development

    Key Features Make best use of object oriented capabilities of C++ to develop high-end games Create reusable C++ libraries and editor tools for your game Series of example projects demonstrating advanced techniques to build games of any genre Book Description Many languages are available for game development, but C++ remains a fixture in the games industry. In the next half of the book, you will be working with game demos which will be packed with advanced rendering techniques, interactive physics, modern animation techniques, tips for creating narrative-driven games and Advanced AI techniques. What you will learn Work and communicate effectively in the modern games industry.

  • Mobile Game Development with Unity: Build Once, Deploy Anywhere
    Mobile Game Development with Unity: Build Once, Deploy Anywhere

    Learn how to build games that work on several mobile devices, including phones and tablets powered by iOS, Android, and Blackberry. This practical book shows you how to get started with the Unity game development ecosystem for creating beautiful, interactive 3D and 2D content. You’ll get a top-to-bottom overview of Unity’s features—including its game engine, integrated development environment (IDE), and ready-made assets—with specific, project-oriented guidance on how to use those features in real games that will hook and delight players on any mobile platform.

  • Game AI Pro 3: Collected Wisdom of Game AI Professionals
    Game AI Pro 3: Collected Wisdom of Game AI Professionals

    This book discusses cutting-edge game AI techniques primarily from game developers of shipped commercial games. Topics include AI architectures, steering and path finding, tactics/strategy, genre specific techniques, gesture recognition, and learning techniques. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations.

  • Hello Scratch!: Learn to Program by Making Arcade Games
    Hello Scratch!: Learn to Program by Making Arcade Games

    Hello, Scratch. is a how-to book that helps parents and kids work together to learn programming skills by creating new versions of old retro-style arcade games with Scratch. By building games, readers not only create fun finished products, but they’ll learn important programming skills along the way.

  • Prepare to Board! Creating Story and Characters for Animated Features and Shorts, third Edition
    Prepare to Board! Creating Story and Characters for Animated Features and Shorts, third Edition

    Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the third edition is an invaluable resource for both beginner and intermediate artists.

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