Best Upcoming Game Programming Books of June 2017

Every month, new books are released, and we’d like to share the ones with you we think should not be missed. This time, we’re focussing on Game Programming. Please let us know what you think, and happy reading!

Best Upcoming Game Programming Books of June 2017

  • Procedural Generation in Game Design
    Procedural Generation in Game Design

    Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games.

  • Coding iPhone Apps for Kids: A playful introduction to Swift
    Coding iPhone Apps for Kids: A playful introduction to Swift

    Apple’s Swift is a powerful, beginner-friendly programming language that anyone can use to make cool apps for the iPhone or iPad. In Coding iPhone Apps for Kids, you’ll learn how to use Swift to write programs, even if you’ve never programmed before. Covers Swift 3.

  • Building Virtual Reality with Unity and Steam VR
    Building Virtual Reality with Unity and Steam VR

    This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a look at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, and providing practical ways to reduce their impact to make better VR experiences.

  • Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# (2nd Edition)
    Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# (2nd Edition)

    Award-winning game designer and professor Jeremy Gibson Bondhas spent the last decade teaching game design and working as an independent game developer. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms.

  • Essential Effects: Water, Fire, Wind, and More
    Essential Effects: Water, Fire, Wind, and More

    Animate the world around you. Follow along with veteran Disney effects artist Mauro Maressa as he teaches you how to create and animate natural phenomena like water, fire, smoke, lightning, lava, mud, and wind. Essential Effects will help you plan, draw, design, and animate traditional 2D effects, taking your ideas all the way from rough sketch to finished product.

  • Kingdom Hearts II (Boss Fight Books)
    Kingdom Hearts II (Boss Fight Books)

    Final Fantasy epics and. For games critic and JRPG superfan Alexa Ray Corriea, no game in the series better exemplifies friendship than Kingdom Hearts II. Corriea’s close reading of protagonist Sora’s struggles and triumphs, his friendship with rival Riku, and his dark journey into oblivion illuminates how the unlikely universe of Kingdom Hearts authentically portrays human relationships better than any solo Final Fantasy or Disney game ever could.

  • Prepare to Board! Creating Story and Characters for Animated Features and Shorts, Third Edition
    Prepare to Board! Creating Story and Characters for Animated Features and Shorts, Third Edition

    Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the third edition is an invaluable resource for both beginner and intermediate artists.

  • I Am Error: The Nintendo Family Computer / Entertainment System Platform (Platform Studies)
    I Am Error: The Nintendo Family Computer / Entertainment System Platform (Platform Studies)

    In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo’s translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. videogame market as the redesigned Entertainment System; Nintendo’s breakthrough console title Super Mario Bros.

  • Mobile Game Development with Unity: Build Once, Deploy Anywhere
    Mobile Game Development with Unity: Build Once, Deploy Anywhere

    Learn how to build games that work on several mobile devices, including phones and tablets powered by iOS, Android, and Blackberry. This practical book shows you how to get started with the Unity game development ecosystem for creating beautiful, interactive 3D and 2D content. You’ll get a top-to-bottom overview of Unity’s features—including its game engine, integrated development environment (IDE), and ready-made assets—with specific, project-oriented guidance on how to use those features in real games that will hook and delight players on any mobile platform.

  • Storyboarding: Turning Script into Motion (Digital Filmmaker Series)
    Storyboarding: Turning Script into Motion (Digital Filmmaker Series)

    Unlike many of its competitors, Storyboarding uses the accompanying DVD to show the storyboards in conjunction with a final short film and script. The book includes numerous techniques for analyzing scripts, provides a comprehensive look at the various types of storyboards, and covers methods used in both film-making and video game storyboards. Features: • Uses the companion DVD with an original short film, Overtime, to demonstrate the storyboards in conjunction with the script • Includes video game, motion graphic, animatic, motion comic, and e-learning storyboards with selected sample projects • Loaded with projects, figures, tips, and interviews that offer practical advice • Includes in-text commentaries on the storyboards by both the director and artist • Includes a comprehensive glossary of key terms used in the film industry.

You may also like...