Best Upcoming Game Programming Books of October 2017

Every month, new books are released, and we’d like to share the ones with you we think should not be missed. This time, we’re focussing on Game Programming. Please let us know what you think, and happy reading!

Best Upcoming Game Programming Books of October 2017

  • Final Fantasy V (Boss Fight Books)
    Final Fantasy V (Boss Fight Books)

    When Final Fantasy V was released for the Japanese Super Famicom in 1992, the game was an instant hit, selling two million copies in the first two months alone. But the game was dubbed “too hardcore” for a Western audience and was swapped out with Final Fantasy Mystic Quest, a simplistic new game tailor-made for Americans. That didn’t stop a teenage Chris Kohler from tracking down Final Fantasy V.

  • The Art of Assassin’s Creed Origins
    The Art of Assassin's Creed Origins

    Having taken players all the way to the gateway to the modern world in Syndicate, Assassin’s Creed once again takes fans on an adventure through history. The Art of Assassin’s Creed 7 collates hundreds of concept arts, including sketches, final paintings, and 3D Renders, alongside in-depth commentary from the artists and developers, representing the ultimate insight into the design processes behind the game.

  • Pro Java 9 Games Development: Leveraging the JavaFX APIs
    Pro Java 9 Games Development: Leveraging the JavaFX APIs

    Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. After readingPro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. What You’ll Learn Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 Integrate new media assets, such as digital imagery and digital audio Integrate the new JavaFX 9 multimedia engine API Create an interactive 3D board game, modeled, textured, and animated using JavaFX Optimize game assets for distribution, and learn how to use the Java 9 module system Who This Book Is For Experienced Java developers who may have some prior game development experience.

  • Pro HTML5 Games: Learn to Build your Own Games using HTML5 and JavaScript
    Pro HTML5 Games: Learn to Build your Own Games using HTML5 and JavaScript

    Build your next game on a bigger scale withPro HTML5 Games. You’ll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games. Understand how to develop complex, bolder games and become an HTML5 games pro usingPro HTML5 Gamestoday.

  • Hello Scratch!: Learn to Program by Making Arcade Games
    Hello Scratch!: Learn to Program by Making Arcade Games

    Hello, Scratch. is a how-to book that helps parents and kids work together to learn programming skills by creating new versions of old retro-style arcade games with Scratch. By building games, readers not only create fun finished products, but they’ll learn important programming skills along the way.

  • The Ultimate Roblox Book: An Unofficial Guide: Learn How to Build Your Own Worlds, Customize Your Games, and So Much More!
    The Ultimate Roblox Book: An Unofficial Guide: Learn How to Build Your Own Worlds, Customize Your Games, and So Much More!

    Build and create your own Roblox world with this easy and fun guide. Roblox, the largest user-generated online gaming platform that allows users to create and share their own game worlds and gaming creations, has taken the digital world by storm. With everything from instructions for playing the games to tips on creating your own games and worlds to the basics of scripting your own unique content, The Ultimate Roblox Book can help you to become a top Roblox designer.

  • Digital Love: Romance and Sexuality in Games
    Digital Love: Romance and Sexuality in Games

    Scholars and professionals from all over the world, across experience levels and the gender and sexuality spectrum, share experiences and analysis of romance and sexuality in video games. Whether discussing casual sex in the Star Wars universe; analyzing various Otome games; examining “the gaze” in various games; player romance behavior in games; or exploring the ethical ramifications of sexuality in virtual reality and other emerging technologies, this book discusses what players want in video game romance, and how developers can best deliver it.

  • Unity in Action
    Unity in Action

    With a huge ecosystem of pre-built game assets, an enthusiastic community of fellow developers, and support for nearly every platform, Unity is a great choice to make your dream game a reality. Unity in Action, Second Edition teaches readers to write and deploy games with the Unity game development platform. Fully updated to include the latest changes to Unity, new best practices, and an entire chapter on building 2D platformers with Unity’s expanded 2D toolkit, this book is essential for any aspiring game developer.

  • Advanced Game Design: A Systems Approach
    Advanced Game Design: A Systems Approach

    In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game’s “big idea” and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed.

  • How to Cheat in Adobe Animate CC
    How to Cheat in Adobe Animate CC

    Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by Flash/Animate Expert, Myra Ferguson with all new content for Adobe Animate. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you’ll discover how to: center your stage, utilize the retina display support, navigate the new UI, and learn how to develop interactive content.

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